How does silent hill work




















Akin to games like Resident Evil , Silent Hill uses the infamous tank controls system which many now frown upon, but Silent Hill does it far better than Capcom's magnum opus. Silent Hill makes the controls feel a lot smoother, no doubt assisted by the game's less static camera system. If fans strongly dislike tank controls, they owe it to themselves to give Silent Hill a chance, as the game proves that they can truly work. Fixed-cameras were the style at the time, but Silent Hill set out to do something different , succeeding with flying colors.

Silent Hill's camera follows protagonist Harry Mason around the foggy town of Silent Hill, making for a much smoother experience than other horror games around that time. While the game still utilizes fixed-camera angles, they are used sparingly and often to good effect.

Believe it or not, this fancy new camera system even helps the controls, as the camera's position makes it easier for the player to calculate their actions. When Harry Mason and his daughter Cheryl crash their car while swerving to avoid a little girl, the former awakens in the city of Silent Hill and must make his way through the foggy town in order to find his daughter.

On his way, he must battle horrifying monsters, encounter less than trustworthy people, and uncover dark secrets about the town. Silent Hill's core narrative is fairly simple, but it's handled in a way that doesn't hold the player's hand.

The story takes its time to properly unfold, drawing the player into the mystery of Silent Hill before flooring them with the twists and turns that await them. There's a reason why, even after all these years, Silent Hill still influences horror games. The game employs a healthy mix of jump scares, tension, a slow-building dread that manages to elicit fear from even the hardest of hardcore gamers. Silent Hill also does a fantastic job at building up scares, setting up the scare earlier on in the game before catching the player by surprise later on.

Putting it bluntly, Silent Hill is still a scary game all these years later. Part of what makes Silent Hill so scary is its creature design. Silent Hill set itself apart from rivals by placing a focus on psychological horror than simply fighting monsters and it took strong influence from Jacob's Ladder and the work of David Lynch. Silent Hill 2 is considered the series' crowning achievement for both its fantastic story and unnerving horror. Sadly, the franchise is currently in limbo following disappointing titles like 's Silent Hill: Downpour , which was the most recent entry.

To the heartbreak of many, this was later scrapped following a bitter fallout between Kojima and Konami. There's been little sign of the series continuing since then, though reports suggest two more Silent Hill games might be in development.

Like most major video games franchises, Silent Hill also received a couple of movie adaptations. Silent Hill from is considered one of the better adaptations and draws heavily from the first game's story while cherrypicking elements from later games. The film follows Rose as she brings her adopted daughter Sharon to the abandoned town of Silent Hill. Here are the movie's three layers of reality broken down. This horror thriller shocked the games industry with its tense world of terror — and its monstrous vision is as fearsome as ever.

A father and daughter are driving through a remote area of America when a ghostly figure steps into the road, forcing the car to swerve wildly.

As the man regains consciousness, he realises the car is a wreck and his daughter is missing. Shocked and confused, he staggers into the nearby town of Silent Hill, where his nightmare truly begins.

Loaded with dread, this scene could be the opening of a nasty horror movie. But the differences between Silent Hill and Resident Evil are profound. The latter presents a conventional heroic narrative, with the player-characters unambiguously coded as righteous saviours who must eradicate the evil represented by the zombies to restore symbolic order.

In Silent Hill, originally billed as psychological horror, the roles are muddier. Lead character Harry Mason is a normal guy, frightened and disoriented by the accident: he gets breathless after running short distances, and the weapon-aiming mechanic is awkward and inaccurate, to symbolise his inexperience. This is a game that deliberately disempowers its protagonist and, through him, the player. Silent Hill is inspired by much more avant garde source material than Resident Evil.



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